using System;
using UnityEngine;

[Serializable]
public class RegenerateTerrains : MonoBehaviour
{
	public RuntimeTerrains script;

	public void Start()
	{
	}

	public void Update()
	{
		if (UnityEngine.Input.GetKeyDown("g"))
		{
			script.createTerrainsOnTheFly = false;
			StartCoroutine(script.GenerateStart());
		}
	}

	public void Main()
	{
	}
}
